Thursday, May 15, 2014

My Magic Story



I originally got into Magic as a Dungeons and Dragons alternative, but I’ve actually found it to be a  nice mirror for self-reflection due to its competitive nature.  D&D is a collaborative story telling game, and while there are plenty of munchkins who treat it as a win-lose game, at the end of the day, it’s a group of people who’ve gotten together to tell and interesting story.  As an aside, single player video games are puzzles, because they are designed to be solved eventually. 
 
Magic, on the other hand, is competitive at its core; the rule system doesn’t let everyone win as they do in D&D and as someone who shied away from sports and the competitive games for most of my life – the world of competition was foreign to me.  For me, as I delved into the hobby in my early thirties, I came to realize that the notable Magic personalities on the Pro Tour circuit at the time, in addition to likely being geniuses in their own right, treated Magic like an additional part-time job.  It really drove home, unfortunately a bit later in life than I would have liked, that excellence, vice mere proficiency, requires effort.

Wednesday, July 17, 2013

GP Vegas Pools... What a Waste of Potential

Just a sealed pool for ya'll - G.P. Vegas Sealed Pools. 

For the record, I "won some and lost some"...  And we'll just leave it at that

Deck - Bomb laden Junk Dredge: 
Sword of Light and Shadow
Doubling Season
Maelstrom Pulse
Street Wraith Death Cloud (my biggest punt deck building)
Knight of the Reliquary
Dakmor Salvage
Teramorphic Expanse
 Moldervine Cloak
Search for Tomorrow
Absorb Vis x2
Worm Harvest
Incremental Growth
Walker of the Grove x2
Giant Dustwasp
Reach of Branches
Penumbra Spider
Imperiosaur
Pallid Mycoderm
Stinkweed Imp
Eternal Witness
Thallid Shell-Dweller x2
Rathi Trapper
Festering Goblin

Playable Side-board:
Pepper Smoke
Faerie Macabre
Drag Down
Kataki, War's Wage
Test of Faith
Death Rattle
Raven's Crime

Other:
Arcbound Stinger
Arcbound Wanderer
Arcbound Worker
Myr Retriever
Pyrite Spellbomb
Runed Stalactite
Amrou Seekers
Blinding Beam
Court Homunculus
Gleam of Resistance
Ivory Giant
Kithkin Greatheart
Saltfield Recluse
Sanctum Gargoyle
Veteran Armorer
Careful Consideration x2
Erratic Mutation
Etherium Sculptor
Faerie Mechanist
Logic Knot
Mulldrifter
Peer Through Depths
Perilous Research
Pestermite x2
Reach Through Mists x2
Riftwing Cloudskate
Take Possession
Vedalken Dismisser
Auntie's Snitch x2
Festering Goblin
Syphon Life x2
Warren Philpherers x2
Warren Weirding
Hana Kami
Riftsweeper
Brute Force
Crush Underfoot
Firey Fall
Hammerheim Deadeye
Rift Bolt
Stingscourger
Stinkdrinker Devil
Tar Pitcher x2
Thundering Giant x2
Progenitus
Trygon Predator

Friday, January 11, 2013

A completely Irrelevant Post - My 1st Place Avacyn Restored Pre-Release Sealed Pool

The Deck - Green/Red Aggro Soulbond:

  • Diregraf Escort
  • Somberwald Vigilante
  • Lightning Mauler
  • Wandering Wolf x2
  • Boarderland Ranger
  • Hanweir Lancer x2
  • Wolfir Avenger
  • Flowering Lumberknot x2
  • Druid's Familiar
  • Yew Spirit
  • Howlgeist
  • Wolfir Silverheart
  • Snare the Skies
  • Joint Assault
  • Lightning Prowess
  • Thunderbolt
  • Pillar of Flame
  • Triumph of Ferocity
  • Abundant Growth
  • Bladed Bracers
  • Tormentor's Trident
  • +Lands
Play Notes:
  • It was a small Pre-Release, 16 players, 4 rounds.
  • The original plan was to beat down with a 9/9 Lumberknot, but that never materialized; and yes, I know that Lumberknot was a swingy inclusion, if not an outright limited trap, but the Timmy in me couldn't resist the siren call of under costed 5/5's...
  • Curving out Hanweir Lancer into Druid's Familiar  was just dirty in the early game.  Two turn 4 first striking 4/4's won be more than one game. 
  • I had the following scenario happen with that combination.  I played my turn 3 Hanweir Lancer, my opponent asked what's its Soulbond ability was, and I told him.  He assumed that I was bonding it to my Diregraf Escort as well; which I never stated.  There was some heartburn over that miscommunication. 

The Pool:

White: 
  • Cathedral Sanctifier x2
  • Nearheath Pilgrim
  • Moorland Inquisitor
  • Thraben Valiant
  • Moonlight Geist
  • Farbog Explorer
  • Seraph of Dawn
  • Leap of Faith
  • Cursebreak
  • Cloudshift
  • Divine Deflection
  • Terminus
  • Defang
  • Call to Serve
  • Builder's Blessing

Blue: 
  • Wingcrafter
  • Nephalia Smuggler
  • Alchemist's Apprentice
  • Fetter Geist x2
  • Lunar Mystic
  • Lone Revenant
  • Outwit x2
  • Ghostly Flicker
  • Second Guess
  • Fleeting Distraction
  • Peel from Reality
  • Geist Snatch
  • Dreadwaters
  • Spectral Prison
  • Ghostly Touch
Black:
  • Hunted Ghoul
  • Butcher Ghoul
  • Crypt Creeper
  • Bloodflow Connoisseur
  • Searchlight Geist (Foil)
  • Evernight Shade
  • Driver of the Dead
  • Essence Harvest x2
  • Ghoulflesh x2
  • Demonic Rising
  • Grave Exchange
  • Unhallowed Pact
  • Mental Agony
  • Death Wind
Red:
  • Falkenrath Exterminator
  • Scalding Devil
  • Kessig Malcontents
  • Riot Ringleader
  • Raging Poltergeist
  • Battle Hymn
  • Uncanny Speed
  • Demolish

Green:
  • Wildwood Geist
  • Nettle Swine

Artifacts:
  • Narstad Scrapper

Monday, November 5, 2012

Human Aggro in Standard

Statement of Purpose and a Vanity Post

Purpose: 

This post is going to consolidate all of the Human Aggro & some of the more agressive mid-range strategies for the Return to Ravnica Standard season so long as it's a tier-2.5 or better archetype.

I'm not qualified to do the analysis.  I will say that determining why the last 15 cards in a deck are different is generally what helps improve one's card evaluation abilities if done in context with what the other popular decks at the time were, hence the dates on all of the articles and deck lists.

This is a work in progress, I'm going to put time into updating it until I'm caught up, but there are a large number of decks to catalog due to States.

Minor play subtleties for UW Aggro:

  • Levy Skyknight (and the other multi-colored cards with the detain mechanic) can detain nonland permanents not just creatures; making it much more flexible than I originally thought, as Planeswalkers can be targeted.
  • Silverblade Paladin is better paired with a Geist of St. Traft angle token instead of the Geist if you just want to push through damage.
  • Cavern of Souls with "Cleric" as the chosen creature type gives you the ability to play both Geist of St. Traft and Fiend Hunter.

Vanity Post:

Before I took a six month break in my MtG career due to the fact that Standard with two full blocks always feels like stale good-stuff decks take over the format, and since I'm a VORTHOS-spike, this just depresses me so I've taken to just not playing standard between the release of the last block in a set and the rotation in October.  I did it when New Phyrexia was released and Caw-Blade was the menace de jure, and again after Avacyn Restored and Delver seemed to be everywhere.

Now many will note that I don't have updates regarding Innistrad & Dark Ascension, and that's due to the fact that I have forum comments detailing Haunted Humans that could make excellent blog posts languishing away in obscurity.

And while it appears, as of November 5th, 2012, that Bant Control will be out in force at the moment, there are Human Tribal decks still viable in the format, so I'm going to collect both decks and articles on the subject here so that the changes in the meta-game and the card choice justifications can be followed with changes in the meta-game.

It is my intent to edit this post as new decks are successful, and this is basically going to be a consolidation of any articles I find, though I'm mainly using TCGPlayer as my source for articles and deck lists as Craig Wescoe - who writes for TCGPlayer, is the professional player & magic author who is most dedicated to White aggro strategies.

As a side note for newer players, Craig Wescoe, is just now starting to live down an incident at the 2010 Columbus Grand Prix where he called the judges to investigate a humorous comment about a wager made by his opponent, which ended with the opponent getting disqualified.  Many in the competitive community thought it was a "dick move" and Wescoe has accordingly gotten hell for it since.  The flack he's caught hasn't stopped him from placing in large events thou'.

To put the Grand Prix incident in context, if you read about the life of a semi to professional Magic player, the pro-players in the MtG community tend to wager at the drop of the proverbial hat regarding who pays for dinner, etc...  And if they are feeling snarky, they'll perform a "Wescoe Check" prior to making a wager of any sort. 

I mention that incident because I feel that Wescoe is still one of the best writers over at TCGPlayer, and a "must read" author for any budding aggro player despite that incident. 

Articles:

State's Articles: 

Competitive Event Placement:

States 2012 Placement: 

Azorius Aggro - New York States 2012 - 2nd Place
Azorius Aggro - New York States 2012 - 5th-8th Place
Bant Aggro - Wisconsin States 2012 - 1st Place
Azorius Aggro - Wisconsin States 2012 - 5th-8th Place
Azorius Aggro - New Hampshire 2012 - 3rd-4th Place
Azorius Aggro - British Columbia 2012 - 5th-8th Place
Selesnya Aggro - Newfoundland States 2012 - 5th-8th Place
Azorius Aggro - Maine States 2012 - 3rd-4th Place
Bant Aggro - Minnesota States 2012 - 3rd-4th Place
Azorius Aggro - Minnesota States 2012 - 1st Place
Azorius Aggro - Iowa States 2012 - 3rd-4th Place
Azorius Aggro - Idaho States 2012 - 1st Place
Bant Aggro - Colorado States 2012 - 2nd Place
Selesnya Aggro - Oklahoma States 2012 - 2nd Place
Azorius Aggro - Arizona States 2012 - 5th-8th Place
Azorius Aggro - Vermont States 2012 - 5th-8th Place
Azorius Aggro - Rhode Island States 2012 - 5th-8th Place
Azorius Aggro - North Dakota States 2012 - 1st Place
Azorius Aggro - Nebraska States 2012 - 3rd-4th Place
Azorius Aggro - Nebraska States 2012 - 2nd Place
Azorius Aggro - Missouri States - 2nd Place
Selesnya Aggro - Wyoming States 2012 - 5th-8th Place
Azorius Aggro - Wyoming States 2012 - 3rd-4th Place
Azorius Aggro - Wyoming States 2012 - 1st Place
Azorius Aggro - South Dakota States 2012 - 5th-8th Place
Azorius Aggro - Manitoba States 2012 - 5th-8th Place
Azorius Aggro - Mississippi States 2012 - 5th-8th Place
Selesnya Aggro - Ontario States 2012 - 5th-8th Place
Azorius Aggro - Connecticut States 2012 - 5th-8th Place
Azorius Aggro - Michigan States 2012 - 2nd Place
Selesnya Aggro - Michigan States 2012 - 5th-8th Place


Monday, December 19, 2011

"Hold the Line" at FNM

I took a modified hold the line deck to FNM. [1] The list can be found here.

TL;DR: Final record of 2-3; though some of the lost matches were very close.

Round 1 (Loss in 3) - a slightly underpowered UW Humans build... Invisible Stalkers being the main bit of weirdness in the deck.
  • Game 1: Stuck on two lands, beat down like a boss.
  • Game 2&3: I almost won the race, but a 2nd Angelic Destiny on Geist of St. Traft after my answering the 1st Destiny with Oblivion Ring won out.

Round 2 (Loss in 3) - GB Glissa Recursion

  • Game 1: stuck on two lands and got beat down with O-Rings and Fiend Hunters in my hand.

  • Game 2: Small Beats, Answers, and Mirran Crusader + Honor of the Pure got there.

  • Game 3: Flooded out with nine lands, couldn't answer Glissa recurring Perilous Myr & Ratchet Bomb over multiple rounds. E/G no Fiend Hunters, No Oblivion Rings, and no Celestial Purges... The fact I beat him down to 4 life before he got the Myr Machinegun online was of little solace. He played well though, casting Beast Within on his Myr to ping Mirran Cursader.

Round 3 (Win in 2) - Mono B plan of Reassembling Skeleton + Swords for the win backed by Discard and creature control.

  • Games 1&2: Overloaded his creature removal, removed his creatures despite hand disruption, and Mirran Crusader clocked him mightily. His board postion both games was two Skeletons and an Inkmoth Nexus...

Round 4 (Win in 3) UB Control

  • Game 1: Flooded out at nine Mana, and got overrun by Grave Titan.

  • Game 2: Small beats got there. An interesting turn of events, when he decided to Ratchet Bomb away some one drops, there was a Nihl Spell Bomb on my side that only hit a single mana leak out of the yard. Losing the counter spell meant he couldn't stop the follow up Honor of the Pure with Snapcaster+Leak... I've got to admit, blanking Snapcaster is awesome when it works... I even drew into a second Spellbomb and prevented him from recurring two Think Twice from the yard when he was digging for answers to my horde.

  • Game 3: Champion of the Parish, Champion of the Parish and five other humans.... His removal deserted him; so the UB plan is to play out your god hand while your opponent's deck hates him mightily...

Round 5 (Loss in 2) - R(b)DW - Stormblood Bezerkers + Olivia & Bloodline Keepers...
  • Game 1: Looked like a typical RDW win. My weenies got burnt out while Stormblood Bezerkers did their job. I didn't even see the vampire sub-theme, as the RDW portion of the deck did it's job quickly.
  • Game 2: We fought over a Stormblood Bezerker multiple times due to multiple fiend hunters; he used his burn to free them & then pinged with Fireslinger for the counters. I used my one O-Ring on Olivia as I'd sided in Purges for better tempo plays, and then couldn't answer a Bloodline Keeper.

Conclusion
All in all, I'd say the deck accomplished what I expected, which was making my opponent sweat but ultimately not getting there some of the time. Other than tinkering more with the sideboard, changes would be to cut 1-2 lands for some more action.

The games where I flooded out were particularly frustrating, and with the curve topping out at 3, the deck could afford to go to 22 or 21 lands depending on what action was added into the deck.

Tuesday, December 13, 2011

An FNM Deck for Under $50...

If you want to play Standard at an FNM and be a tiny bit competitive, the cheapest way I know to do so is the following:
Get an "Hold the Line" event deck. ($25.00)*
Make the following changes:
Sideboard:
Total Spent: $42.00

Even if you get your ass beat from Decks on the Pro Tour because the store is a PTQ-Gridner's Dojo, you'll at least give your opponents a run for the money while knowing that you've spent a fraction of what they did.  This post partially expires in Febuary of 2012 with the release of the "Dark Ascension" set of the Innistrad Block.

*Prices checked in Late October

Wednesday, November 23, 2011

Winning isn't "Griefing"


Winning isn't "Griefing"

One view of competitive players that I'd like to dispel is that competitive players are synonymous with "griefers".   Some casual players feel that competitive players ruin their game because the competitive player with a competitive will repeatedly beat a casual player's pet deck without mercy.  While repeatedly losing usually isn’t anyone’s idea of fun, repeatedly winning a zero-sum game doesn’t fit within the definition of “griefing”.

When one looks at the origin of the term “griefer” it usually refers to an individual who intentionally plays a multiplayer game in such a way to interfere with the enjoyment of the game.  The usual Magic game, by its design, is a game that leads to a winner and a loser; it isn’t a roleplaying game where one can decide to pursue goals that don’t include “winning the game” or a team based multiplayer game with support roles.  Because “winning the game” is core to Magic, attempting to frame “playing a winning strategy” as a form of griefing is disingenuous.

Competitive players attempt to insure that their strategy for victory will either be as quick or inevitable as they can possibly make it.  For example, if a casual player designs a deck that wins on turn eight, on average, but the competitive player’s deck is designed to win on turn four, then the casual player is likely to lose long before they ever get to play their win condition most games.
 
While the above scenario may feel like the competitive player is stopping the casual player from “having fun”, the reality is that the casual player’s strategy was just too slow for that competitive player’s strategy.  While it is possible to design a deck that to be a “griefer’s tool”; this is usually a project taken on by a “Johnny” type player who wants to play mind-games with their opponent. 

Examples of decks that are designed to cause grief would be a Commander Deck nicknamed “The Mathematician’s Wet Dream” that was designed to generate as much math as possible by changing casting costs, damage dealt, and other effects to frustrate their opponent.  Another griefer deck would be a deck that used the card “Soldier of Fortune” to abuse another person’s cards with rough shuffling back in the days before card sleeves, as both players were required to randomize a deck in a competitive setting. 

To be intellectually honest, a deck is only “griefing” if its primary win condition is centered around extracting a concession from the opponent as opposed to achieving a win condition available through the rules of the game.