I took a modified hold the line deck to FNM. [1] The list can be found here.
TL;DR: Final record of 2-3; though some of the lost matches were very close.
Round 1 (Loss in 3) - a slightly underpowered UW Humans build... Invisible Stalkers being the main bit of weirdness in the deck.
Round 2 (Loss in 3) - GB Glissa Recursion
Round 3 (Win in 2) - Mono B plan of Reassembling Skeleton + Swords for the win backed by Discard and creature control.
Round 4 (Win in 3) UB Control
Round 5 (Loss in 2) - R(b)DW - Stormblood Bezerkers + Olivia & Bloodline Keepers...
Conclusion
All in all, I'd say the deck accomplished what I expected, which was making my opponent sweat but ultimately not getting there some of the time. Other than tinkering more with the sideboard, changes would be to cut 1-2 lands for some more action.
The games where I flooded out were particularly frustrating, and with the curve topping out at 3, the deck could afford to go to 22 or 21 lands depending on what action was added into the deck.
TL;DR: Final record of 2-3; though some of the lost matches were very close.
Round 1 (Loss in 3) - a slightly underpowered UW Humans build... Invisible Stalkers being the main bit of weirdness in the deck.
- Game 1: Stuck on two lands, beat down like a boss.
- Game 2&3: I almost won the race, but a 2nd Angelic Destiny on Geist of St. Traft after my answering the 1st Destiny with Oblivion Ring won out.
Round 2 (Loss in 3) - GB Glissa Recursion
- Game 1: stuck on two lands and got beat down with O-Rings and Fiend Hunters in my hand.
- Game 2: Small Beats, Answers, and Mirran Crusader + Honor of the Pure got there.
- Game 3: Flooded out with nine lands, couldn't answer Glissa recurring Perilous Myr & Ratchet Bomb over multiple rounds. E/G no Fiend Hunters, No Oblivion Rings, and no Celestial Purges... The fact I beat him down to 4 life before he got the Myr Machinegun online was of little solace. He played well though, casting Beast Within on his Myr to ping Mirran Cursader.
Round 3 (Win in 2) - Mono B plan of Reassembling Skeleton + Swords for the win backed by Discard and creature control.
- Games 1&2: Overloaded his creature removal, removed his creatures despite hand disruption, and Mirran Crusader clocked him mightily. His board postion both games was two Skeletons and an Inkmoth Nexus...
Round 4 (Win in 3) UB Control
- Game 1: Flooded out at nine Mana, and got overrun by Grave Titan.
- Game 2: Small beats got there. An interesting turn of events, when he decided to Ratchet Bomb away some one drops, there was a Nihl Spell Bomb on my side that only hit a single mana leak out of the yard. Losing the counter spell meant he couldn't stop the follow up Honor of the Pure with Snapcaster+Leak... I've got to admit, blanking Snapcaster is awesome when it works... I even drew into a second Spellbomb and prevented him from recurring two Think Twice from the yard when he was digging for answers to my horde.
- Game 3: Champion of the Parish, Champion of the Parish and five other humans.... His removal deserted him; so the UB plan is to play out your god hand while your opponent's deck hates him mightily...
Round 5 (Loss in 2) - R(b)DW - Stormblood Bezerkers + Olivia & Bloodline Keepers...
- Game 1: Looked like a typical RDW win. My weenies got burnt out while Stormblood Bezerkers did their job. I didn't even see the vampire sub-theme, as the RDW portion of the deck did it's job quickly.
- Game 2: We fought over a Stormblood Bezerker multiple times due to multiple fiend hunters; he used his burn to free them & then pinged with Fireslinger for the counters. I used my one O-Ring on Olivia as I'd sided in Purges for better tempo plays, and then couldn't answer a Bloodline Keeper.
Conclusion
All in all, I'd say the deck accomplished what I expected, which was making my opponent sweat but ultimately not getting there some of the time. Other than tinkering more with the sideboard, changes would be to cut 1-2 lands for some more action.
The games where I flooded out were particularly frustrating, and with the curve topping out at 3, the deck could afford to go to 22 or 21 lands depending on what action was added into the deck.
No comments:
Post a Comment